![]() ![]() ![]() ![]() I haven't found out where it stores what characters have cleared a stage, do you have any idea?Įdit: times appear to be stored starting at 0x4010 or 0x4011, so it seems likely each stage is a 32 byte block. The scores are in little endian, my 50440 1-1 score becomes 08 C5. You probably have already figured this part out, but I'm pretty sure stage scores for 3D world start at 0x400D and the next stage is 32 bytes later.
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